Grung
Non-Player RacesGrung | |
Non-Player Race | |
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Description
Grung were aggressive frog-like humanoids. They were fiercely territorial and saw themselves as superior to most other creatures. Their culture was relatively primitive; grung homes are crude huts of reeds and bark, and their tools and weapons were typically absent of any metals.
Territory
Grung were native to the humid fungal jungles of Kharn. Their dependency on water meant that they rarely ventured far from their tiny settlements that bordered freshwater streams, ponds, lakes and mangroves.
Grung Traits
Arboreal Alertness. You have proficiency in the Perception skill.
Size. Your size is Small.
Speed. You have a walking speed of 25 feet. Your sticky finger and toe pads give you a climb speed of 25 feet.
Amphibious. You can breathe air and water.
Poison Immunity. You are immune to poison damage and the poisoned condition.
Poisonous Skin. Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a DC 12 Constitution saving throw or take 2d4 poison damage.
Standing Leap. Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.
Water Dependency. If you fail to immerse yourself in water for at least 1 hour during a day, you suffer 1 level of exhaustion at the end of that day. You can recover from this exhaustion only through magic or by immersing yourself in water for at least 1 hour.
Languages. You can speak, read, and write Grung.